extends 基础弹窗类


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


func _on_button_pressed() -> void:
	GameViewManager.切换场景("天赋选择")

func _on_button_2_pressed() -> void:
	GameViewManager.切换场景("选择名人")
